XR
Crossing Reality to Enhance Language Learning
DOI:
https://doi.org/10.1558/cj.25517Keywords:
Enhance Language Learning, Reality, Language, LearningReferences
ADA.gov (2022). The Americans with Disabilities Act (ADA) protects people with disabilities from discrimination, December 16. ADA.gov. https://www.ada.gov
bHaptics (2022). Full-body haptic suit, December 22. https://www.bhaptics.com
Chun, D. M., Karimi, H., & Sañosa, D. J. (2022). Traveling by headset: Immersive VR for language learning. CALICO Journal, 39(2), 129–149. https://doi.org/10.1558/cj.21306
Dhimolea, T., Kaplan-Rakowski, R., & Lin, L. (2022). A systematic review of research on high-immersion virtual reality for language learning. TechTrends, 66, 810–824. https://doi.org/10.1007/s11528-022-00717-w
Heilig, M. (1960). Stereoscopic television apparatus for individual use (U.S. 2,955,160). U.S. Patent and Trademark Office.
Huang, X., Zou, D., Cheng, G., & Xie, H. (2021). A systematic review of AR and VR enhanced language learning. Sustainability, 13(4639), 1–28. https://doi.org/10.3390/su13094639
Kaplan-Rakowski, R., & Gruber, A. (2019). Low-immersion versus high-immersion virtual reality: Definitions, classification, and examples with a foreign language focus (pp. 554–557). Proceedings of the Innovation in Language Learning International Conference 2019. Florence: Pixel.
Lan, Y. J. (2020). Immersion, interaction and experience-oriented learning: Bringing virtual reality into FL learning. Language Learning & Technology, 24(1), 1–15. https://doi.org/10.1016/bs.plm.2020.03.001
New London Group (1996). A pedagogy of multiliteracies: Designing social factors. Harvard Educational Review, 66(1), 60–92. https://doi.org/10.17763/haer.66.1.17370n67v22j160u
Parmaxi, A. (2020). Virtual reality in language learning: A systematic review and implications for research and practice. Interactive Learning Environments, 1–12. https://doi.org/10.1080/10494820.2020.1765392
Pimentel, K., & Teixeira, K. (1995). Virtual reality: Through the new looking glass (2nd ed.). New York: McGraw-Hill.
Qiu, X. Y., Chiu, C. K., Zhao, L. L., Sun, C. F., & Chen, S. J. (2021). Trends in VR/AR technology-supporting language learning from 2008 to 2019: A research perspective. Interactive Learning Environments, 1–25. https://doi.org/10.1080/10494820.2021.1874999
Sadler, R. (2012). Virtual worlds, telecollaboration, and language learning: From theory to practice. Bern: Peter Lang. https://doi.org/10.3726/978-3-0351-0406-6
Sadler, R., & Thrasher, T. (2021). Teaching languages with virtual reality: Things you may need to know. CALICO Infobytes. http://calico.org/infobytes
Studio Argento (n. d.). Virtual reality: A plausible history. http://www.studioargento.com/immersiva/foto-immersiva6_en.html
Sutherland, I. (1968). A head-mounted three-dimensional display (pp. 757–764). AFIPS Fall Joint Computer Conference. https://doi.org/10.1145/1476589.1476686
Wigham, C., Panichi, L., Nocchi, S., & Sadler, R. (Eds.) (2018). Interactions for language learning in and around virtual worlds [Special Issue]. ReCALL, 30(2), 153–249. https://doi.org/10.1017/S0958344018000022
Wilkinson, M., Brantley, S., & Feng, J. (2021). A mini review of presence and immersion in virtual reality. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 65(1), 1099–1103. https://doi.org/10.1177/1071181321651148
XR Association (2022). XR and accessibility, December 22. https://xra.org/xr-and-accessibility