Super Smash Covers!

Performance and audience engagement in Australian videogame music cover bands


  • Sebastian Diaz-Gasca RMIT University



Australian cover bands, Boss Fight, The Consouls, soundtrack, videogame music


Videogame music has crossed the boundaries of the digital realm and is now performed and remixed in online spaces and live venues. This is due to the interactive nature of gameplay, which promotes the appropriation, rework and remix of game music by gaming audiences. This relationship with music reinforces the engagement of gaming communities with the experiences they have collectively shared in the videogame space and translates it into a new one. In Australia, few bands dedicate themselves solely to the performance of videogame music, partly due to copyright restrictions and niche performance spaces and events, with some bands performing as a professional endeavour and others as a side project. This article focuses on the case studies of Australian videogame music cover bands Boss Fight and The Consouls, whilst analysing the spaces in which they perform, and how real-life performances influence the experiences of videogame communities.

Author Biography

Sebastian Diaz-Gasca, RMIT University

Sebastian Diaz-Gasca is a Lecturer in Music at RMIT University, Melbourne. His research considered the ways in which people consume music originally written for video games beyond gameplay. His research involves other areas or popular music, such as popular music production, Latin American music studies, and ludomusicology.


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How to Cite

Diaz-Gasca, S. (2018). Super Smash Covers! Performance and audience engagement in Australian videogame music cover bands. Perfect Beat, 19(1), 51–67.