Rapid Archaeology of Human Constructions Within Interactive Digital Built Environments

A Preliminary Assessment

Authors

  • Andrew Reinhard New York University

DOI:

https://doi.org/10.1558/jca.19934

Keywords:

archaeogaming, digital heritage, digital archaeology, built heritage, intangible cultural heritage

Abstract

Software is an architectural outcome of human labor which today houses the collective creative output of billions of people. Video games are a subset of software; they enable users to create their own built environments within a digital framework which can be shared with others for enjoyment, but these are later subject to abandonment and destruction. These digital constructions in synthetic, ephemeral spaces provide a unique challenge to archaeologists: how to document, preserve, and analyze archaeological evidence of human occupation of digital spaces, especially when that period of occupation can last mere minutes and can vanish from the digital landscape without a trace

Author Biography

  • Andrew Reinhard, New York University

    Andrew Reinhard is the Director of Publications at the American Numismatic Society and a Research Affiliate at the Institute for the Study of the Ancient World, New York University. He is the author of Archaeogaming: An Introduction to Archaeology in and of Video Games (Berghahn Books 2018). 

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Published

2022-05-13

Issue

Section

Articles

How to Cite

Reinhard, A. (2022). Rapid Archaeology of Human Constructions Within Interactive Digital Built Environments: A Preliminary Assessment. Journal of Contemporary Archaeology, 8(2), 299–324. https://doi.org/10.1558/jca.19934