'Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames' Frazer Heritage (2021)
DOI:
https://doi.org/10.1558/genl.27559Keywords:
book review, Language, Gender and Videogames, Frazer HeritageAbstract
Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames
Frazer Heritage (2021)
Springer Nature, 245pp.
References
Sarkeesian, Anita (2014) Tropes vs. Women. Feminist Frequency: Conversations with Pop Culture. YouTube. Retrieved 2 October 2021 from https://www.youtube.com/playlist?list=PLn4ob_5_ttEaA_vc8F3fjzE62esf9yP61
Published
2024-01-12
Issue
Section
Reviews-online only
How to Cite
Dahlberg-Dodd, H. E. (2024). ’Language, Gender and Videogames: Using Corpora to Analyse the Representation of Gender in Fantasy Videogames’ Frazer Heritage (2021). Gender and Language, 17(4), 1-3. https://doi.org/10.1558/genl.27559