Foreign Language Learning in the Digital Wilds
A Qualitative Research Synthesis
DOI:
https://doi.org/10.1558/cj.22360Keywords:
digital wilds, informal language learning, foreign language learning, qualitative research synthesis, computer-assisted language learningAbstract
CALICO Best Article 2023
While primary studies on technology-mediated informal foreign language (FL) learning are increasingly popular, research synthesis on self-directed FL learning in incidental, out-of-class contexts are scarce. Therefore, this article seeks to address this gap in the literature through a qualitative research synthesis (QRS) on language learning in the digital wilds; that is, digitally mediated FL learning in which the main goal of the activity is not related to language learning. The QRS involved a search of the Scopus and Web of Science databases for relevant literature between 2010 and 2021. Thirteen studies aligned with the inclusion criteria, and data from these studies were extracted for thematic analysis. Five themes were identified according to the analysis: diversity in digital practices; development of FL vocabulary; exposure to authentic language; opportunities for interaction and collaboration; and difficulty understanding FL input. These themes were analyzed using a framework by Reinders and Hubbard (2013), in order to understand the affordances and constraints of the digital wilds. Five affordances and two constraints were identified, which have implications for learner autonomy in computer-assisted language learning (CALL).
References
Benson, P. (2007). Autonomy in language teaching and learning. State of the art article. Language Teaching, 40(1), 21–40. https://doi.org/10.1017/S0261444806003958
Benson, P. (2011). Language learning and teaching beyond the classroom: An introduction to the field. In P. Benson & H. Reinders (Eds.), Beyond the language classroom: The theory and practice of informed language learning and teaching (pp. 7–16). London: Palgrave Macmillan. https://doi.org/10.1057/9780230306790
Braun, V., & Clarke, V. (2021). One size fits all? What counts as quality practice in (reflexive) thematic analysis? Qualitative Research in Psychology, 18(3), 328–352. https://doi.org/10.1080/14780887.2020.1769238
Brevik, L. M. (2019). Gamers, surfers, social media users: Unpacking the role of interest in English. Journal of Computer Assisted Learning, 35, 595–606. https://doi.org/10.1111/jcal.12362
Chapelle, C. (2005). Interactionist SLA theory in CALL research. In J. L. Egbert & G. M. Petrie (Eds.), CALL research perspectives (pp. 53–64). Mahwah: Lawrence Erlbaum.
Cheng, J., & Matthews, J. (2018). The relationship between three measures of L2 vocabulary knowledge and L2 listening and reading. Language Testing, 35(1), 3–25. https://doi.org/10.1177/0265532216676851
Chik. A. (2014). Digital gaming and language learning: Autonomy and community. Language Learning & Technology, 18(2), 85–100. http://dx.doi.org/10125/44371
Chong, S. W., & Plonsky, L. (2021). A primer on qualitative research synthesis in TESOL. TESOL Quarterly, 55(3), 1024–1034. https://doi.org/10.1002/tesq.3030
Chong, S. W., & Reinders H. (2020). Technology-mediated task-based language teaching: A qualitative research synthesis. Language Learning & Technology, 24(3), 70–86. http://hdl.handle.net/10125/44739
Chong, S. W., & Reinders, H. (2021). A methodological review of qualitative research syntheses in CALL: The state-of-the-art. System, 103, 1–15. https://doi.org/10.31219/osf.io/r8m5x
Dizon, G. (2021). Subscription video streaming for informal foreign language learning: Japanese EFL students’ practices and perceptions. TESOL Journal, 12(2), e566. https://doi.org/10.1002/tesj.566; https://doi.org/10.1002/tesj.566
Godwin-Jones, R. (2019). Riding the digital wilds: Learner autonomy and informal language learning. Language Learning & Technology, 23(1), 8–25. https://doi.org/10125/44667
Gomes Jr., R. C. (2020). Instanarratives: Stories of foreign language learning on Instagram. System, 94, 1–18. https://doi.org/10.1016/j.system.2020.102330
Hafner, C. A., & Miller, L. (2011). Fostering learner autonomy in English for science: A collaborative digital video project in a technological learning environment. Language Learning & Technology, 15(3), 68–86. http://dx.doi.org/10125/44263
Hafner, C. A., Chik, A., & Jones, R. H. (2015). Guest editor commentary. Language Learning & Technology, 19(3), 1–7. http://dx.doi.org/10125/44426
Hannibal Jensen, S. (2019). Language learning in the wild: A young user perspective. Language Learning & Technology, 23(1), 72–86. https://doi.org/10125/44673
Kress, G. (2003). Literacy in the new media age. London: Routledge. https://doi.org/10.4324/9780203299234
Lai, C. (2015). Modelling teachers’ influence on learners’ self-directed use of technology for language learning outside the classroom. Computers & Education, 82, 74–83. https://doi.org/10.1016/j.compedu.2014.11.005
Lai, C. (2019). Technology and learner autonomy: An argument in favor of the nexus of formal and informal language learning. Annual Review of Applied Linguistics, 39, 52–58. https://doi.org/10.1017/S0267190519000035
Lai, C., & Zheng, D. (2018). Self-directed use of mobile devices for language learning beyond the classroom. ReCALL, 30(3), 299–318. https://doi.org/10.1017/S0958344017000258
Lee, J. S. (2017). Informal digital learning of English and second language vocabulary outcomes: Can quantity conquer quality? British Journal of Educational Technology, 50(2), 767–778. https://doi.org/10.1111/bjet.12599
Lee, J. S. (2019). Quantity and diversity of informal digital learning of English. Language Learning & Technology, 23(1), 114–126. https://doi.org/10125/44675
Lee, J. S., & Lu, Y. (2021). L2 motivational self system and willingness to communicate in the classroom and extramural digital contexts. Computer Assisted Language Learning, 1–24. https://doi.org/10.1080/09588221.2021.1901746
Lyrigkou, C. (2018). Not to be overlooked: Agency in informal language contact. Innovation in Language Learning and Teaching, 12, 1–16. https://doi.org/10.1080/17501229.2018.1433182
Malik, Z., & Haidar, S. (2020). English language learning and social media: Schematic learning on K-pop Stan Twitter. E-Learning and Digital Media, 18(4), 361–382. https://doi.org/10.1177/2042753020964589
Reinders. H., & Hubbard, P. (2013). CALL and learner autonomy: Affordances and constraints. In M. Thomas, H. Reinders, & M. Warschauer (Eds.), Contemporary computer assisted language learning (pp. 359–375). London: Continuum Books.
Saldaña, J. (2013). The coding manual for qualitative researchers (2nd ed.). London: Sage.
Sauro, S. (2016). Does CALL have an English problem? Language Learning & Technology, 20(3), 1–8. https://doi.org/10125/44474
Sauro, S., & Zourou, K. (2017). Call for papers. Language Learning & Technology, 21(1), 186. https://doi.org/10125/44603
Sauro, S., & Zourou, K. (2019). What are the digital wilds? Language Learning & Technology, 23(1), 1–7. https://doi.org/10125/44666
Shafirova, L., & Cassany, D. (2019). Bronies learning English in the digital wild. Language Learning & Technology, 23(1), 127–144. https://doi.org/10125/44676
Sockett, G. (2013). Understanding the online informal learning of English as a complex dynamic system: An emic approach. ReCALL, 25(1), 48–62. https://doi.org/10.1017/S095834401200033X
Soyoof, A., Reynolds, B. L., Vazquez-Calvo, B., & McLay, K. (2021). Informal digital learning of English (IDLE): A scoping review of what has been done and a look towards what is to come. Computer Assisted Language Learning, 36(4), 608–640. https://doi.org/10.1080/09588221.2021.1936562
Sundqvist, P. (2009). Extramural English matters: Out-of-school English and its impact on Swedish ninth graders’ oral proficiency and vocabulary. Doctoral dissertation, Karlstad University, Sweden.
Sylven, L. K., & Sundqvist, P. (2012). Gaming as extramural English L2 learning and L2 proficiency among young learners. ReCALL, 24(3), 302–321. https://doi.org/10.1017/S095834401200016X
Thorne, S. L., Black, R. W., & Sykes, J. M. (2009). Second language use, socialization, and learning in internet interest communities and online gaming. Modern Language Journal, 93(S1), 802–821. https://doi.org/10.1111/j.1540-4781.2009.00974.x
Toffoli, D., & Sockett, G. (2015). University teachers’ perceptions of online informal learning of English (OILE). Computer Assisted Language Learning, 28(1), 7–21. https://doi.org/10.1080/09588221.2013.776970
Uchihara, T., & Saito, K. (2016). Exploring the relationship between productive vocabulary knowledge and second language oral ability. Language Learning Journal, 47(1), 64–75. https://doi.org/10.1080/09571736.2016.1191527
Vazquez-Calvo, B., Zhang, L. T., Pascual, M., & Cassany, D. (2019). Fan translation of games, anime, and fanfiction. Language Learning & Technology, 23(1), 49–71. https://doi.org/10125/44672
Wrigglesworth, J., & Harvor, F., (2017). Making their own landscape: Smartphones and student designed language learning environments. Computer Assisted Language Learning, 31(4), 437–458. https://doi.org/10.1080/09588221.2017.1412986
Zheng, D., Newgarden, K., & Young, M. F. (2012). Multimodal analysis of language learning in World of Warcraft play: Languaging as values-realizing. ReCALL, 24(3), 339–360. https://doi.org/10.1017/S0958344012000183