The Linguistic Environments of Digital Games

A Discriminant Analysis of Language Use in Game Mechanics

Authors

  • Daniel H Dixon Georgia State University

DOI:

https://doi.org/10.1558/cj.20860

Keywords:

digital game-based language learning, corpus linguistics, discriminant analysis, game mechanics, open world games

Abstract

This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular commercial games, Fallout 4 and Skyrim, using modification software. The extracted language files were organized into three register categories following the register analysis framework detailed in Biber and Conrad (2019). The three categories include one spoken (dialogue trees) and two written registers (quest objectives and quest stages), which are common mechanics in many modern commercial games. Comparing results from three discriminant analyses, the findings indicate that statistical models cannot distinguish between the two games’ linguistic environments at the level of the game; however, when considering the linguistic environments at the level of game mechanics, the model has high precision in accurately identifying the texts’ game mechanic register categories. The results provide empirical evidence that digital game-based language learning (DGBLL) research designs could benefit from targeting specific design aspects and game mechanics rather than generalizing results at the level of genre or game title.

Author Biography

  • Daniel H Dixon, Georgia State University

    Daniel is an Assistant Professor in Applied Linguistics and ESL at Georgia State University. Much of his research can be characterized as contributing to computer-assisted language learning (CALL) and, more specifically, second language (L2) learning through digital games. He uses corpus linguistics tools and methods to analyze discourse in games to better understand how game designs and mechanics can be best leveraged for L2 teaching and learning. He lso draws on this research to inform the development of educational technology and digital tools for applied linguistics teaching and research.

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Published

2022-06-30

Issue

Section

Articles

How to Cite

Dixon, D. H. (2022). The Linguistic Environments of Digital Games : A Discriminant Analysis of Language Use in Game Mechanics. CALICO Journal, 39(2), 150–171. https://doi.org/10.1558/cj.20860