LOVE, Mark Cameron. Not-So-Sacred Quests: Religion, Intertextuality and Ethics in Video Games. Religious Studies and Theology, [S. l.], v. 29, n. 2, p. 191–213, 2011. DOI: 10.1558/rsth.v29i2.191. Disponível em: https://journal.equinoxpub.com/RST/article/view/1391.. Acesso em: 22 nov. 2024.