1.
Hitosugi CI, Schmidt M, Hayashi K. Digital game–based learning (DGBL) in the L2 classroom: The impact of the UN’s off-the-shelf videogame, Food Force, on learner affect and vocabulary retention. CALICO [Internet]. 2014 Jan. 31 [cited 2024 Nov. 14];31(1):19-3. Available from: https://journal.equinoxpub.com/Calico/article/view/7841