HITOSUGI, Claire Ikumi; SCHMIDT, Matthew; HAYASHI, Kentaro. Digital game–based learning (DGBL) in the L2 classroom: The impact of the UN’s off-the-shelf videogame, Food Force, on learner affect and vocabulary retention. CALICO Journal, [S. l.], v. 31, n. 1, p. 19–39, 2014. DOI: 10.11139/cj.31.1.19-39. Disponível em: https://journal.equinoxpub.com/Calico/article/view/7841.. Acesso em: 14 nov. 2024.